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Title: Object-Oriented ActionScript For Flash 8
Author: Todd Yard, Peter Elst
PublishDate: 2006-02-20 AddDate: 20060503
ISBN: 1590596196 EAN: 9781590596197
Publisher: friends of ED
 
 
Description:

With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

Summary of Contents:

    PART ONE: OOP AND ACTIONSCRIPT




    Chapter 1: Introduction to OOP

    Chapter 2: Programming Concepts

    Chapter 3: ActionScript 2.0 Programming








    PART TWO: FLASH OOP GUIDELINES

    Chapter 4: Planning

    Chapter 5: Project Workflow

    Chapter 6: Best Practices





    PART THREE: CORE OOP CONCEPTS




    Chapter 7: Encapsulation

    Chapter 8: Classes

    Chapter 9: Inheritance

    Chapter 10: Polymorphism

    Chapter 11: Interfaces

    Chapter 12: Design Patterns

    Chapter 13: Case Study: An OOP Media Player





    PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK




    Chapter 14: Framework Overview

    Chapter 15: Manager Classes

    Chapter 16: UI Widgets

    Chapter 17: OOP Animation and Effects





    PART FIVE: DATA INTEGRATION




    Chapter 18: Interrelationships and Interactions Between Components

    Chapter 19: Communication Between Flash and the Browser

    Chapter 20: Server Communication (XML and Web Services)

    Chapter 21: Case Study: Time Sheet Application






 
Relative:
Foundation ActionScript Animation: Making Things Move! (Foundation)
(ISBN:1590595181)

AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc)
(ISBN:1590595939)

Flash 8 ActionScript Bible (Bible)
(ISBN:047177197X)

Flash Application Design Solutions: The Flash Usability Handbook (Solutions)
(ISBN:1590595947)

Flash 8 Cookbook (Cookbooks (O'Reilly))
(ISBN:0596102402)
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