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Title: Games That Boost Performance
Author: Steve Sugar, Carol Willett
PublishDate: 2004-10-19 AddDate: 19000701
ISBN: 0787971359 EAN: 9780787971359
Publisher: Pfeiffer
 
 
Description:

Boost individual and team performance with this indispensable guide!

From one of the worlds foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructors guide, handouts, and overhead masters you can easily reproduce.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!Boost individual and team performance with this indispensable collection of newly designed and field-tested games. Authors Steve Sugar and Carol Willett show how these dynamic games can enhance a team’s ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. These games are not only engaging and fun, but they also reveal the assumptions that we make about our jobs, about one another, and about the roles we each play in the organization. Each game featured in this book

  • Is complete and ready to play.
  • Can be played and processed in under an hour.
  • Includes facilitator notes to extract maximum value from the experience.
  • The CD-ROM contains copies of the game handouts for easy reproduction.

Finally, this book contains these three exclusive features:

  • Each game links to thirteen common workplace performance goals, which in turn link to critical workplace behaviors. Use the “Game Versus Performance Goals Matrix” to quickly match the appropriate game to the desired learning outcome.
  • Six of the most common workplace situations, such as new hire orientation, are matched with a short list of suggested games that can be used in each situation.
  • A practical and informative game model walks you through each step of game selection, development, setup and play, and facilitation. You can use this model with any performance game in your resource library.

 
Relative:
Games That Teach: Experiential Activities for Reinforcing Training
(ISBN:0787940186)

Games That Teach Teams : 21 Activities to Super-Charge Your Group!
(ISBN:0787948357)

The Big Book of Humorous Training Games (Big Book of Business Games Series)
(ISBN:0071357807)

The Consultant's Big Book of Organization Development Tools : 50 Reproducible Intervention Tools to Help Solve Your Clients' Problems
(ISBN:0071408835)

Why Employees Don't Do What They're Supposed To Do and What To Do About It
(ISBN:0071342559)
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