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Title: Beginning Game Audio Programming
Author: Mason McCuskey
PublishDate: 2003-04-11 AddDate: 20031208
ISBN: 1592000290 EAN: 0082039500294
Publisher: Muska & Lipman/Premier-Trade
 
 
Description:

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

 
Relative:
Game Audio Programming (Advances in Computer Graphics and Game Development Series)
(ISBN:1584502452)

Fundamentals of Audio and Video Programming for Games
(ISBN:073561945X)

Audio for Games: Planning

Process

and Production (New Riders Games)
(ISBN:0735714134)

The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
(ISBN:1592730094)

Focus On 3D Models (Game Development)
(ISBN:1592000339)
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