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Title: Beginning Direct3D Game Programming, Second Edition (Game Programming)
Author: Wolfgang Engel
PublishDate: 2003-06-12 AddDate: 20040413
ISBN: 193184139X EAN: 9781931841399
Publisher: Muska & Lipman/Premier-Trade
 
 
Description:

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

 
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
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Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
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Focus On Curves and Surfaces (Focus on Game Development)
(ISBN:159200007X)

Direct3D Programming Kick Start
(ISBN:0672324989)

Introduction to 3D Game Programming with DirectX 9.0
(ISBN:1556229135)
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